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Defining a Contract Is Hard

Friday, November 18, 2005

We often talk about interfaces defining contracts.

interface UserValidator

{

    bool ValidateUser(string username, string password);

}

The above interface seems simple. We can go to any object implementing the interface and invoke the ValidateUser method. Pass in a username and password, and the object will tell us if the user is valid.

Still, there is plenty left unspoken. Take the abstract base class MembershipProvider in ASP.NET. MembershipProvider includes an abstract ValidateUser method, just like the one in the interface defined above. Here are the remarks for the method:

Takes, as input, a user name and a password and verifies that the values match those in the data source. ValidateUser returns true for a successful user name and password match; otherwise, false.
For successful validations, ValidateUser updates the LastLoginDate for the specified user.

Now we know a little more about our “contract”. If we implement ValidateUser we should update the LastLoginDate during a successful validation. If software were really a science, I think we’d have some language construct to announce and enforce the LastLoginDate update.

There’s more though – if you look at the two available implementations of MembershipProvider in ASP.NET (SqlMembershipProvider and ActiveDirectoryMembershipProvider), they have another side-effect in common. Both classes increment performance counters and raise health monitoring events when users authenticate and fail to authenticate.

To the client who needs a method to validate a user, these events and perfcounters are inconsequential side effects. The events don't change the state of my object, or the provider. However, if I was a sysadmin who monitors failed authentication events, but can’t get the events to work when I plug in a custom build membership provider, I’d consider something broken.

A contract is a simple concept, but the devil still waits in the details.